The Sun Dream Team 2024-25 Game rules – for the United States

WE offer our classic Fantasy Game from The Sun Dream Team as well as additional games via the Website and Apps.
You can register for this season’s Game Year, which runs from 16 July 2024 until 18 June 2025.
This section includes specific terms for each Game and should be read alongside the General Terms & Conditions, the Loyalty Program Terms and the ; together, they form The Sun Dream Team Terms & Conditions that you are agreeing to.
All capitalised terms are defined in the Glossary, at the end of this document.
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SEASON FANTASY GAME
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SECTION 1.1 - DESCRIPTION
The Season Fantasy Game follows our classic The Sun Dream Team format, whereby a Manager picks a team of 11 Players with an initial game budget of $50m.
Players can be selected from the 20 English Premier League clubs and can be transferred in and out throughout the Fantasy Season.
Managers accumulate points each Gameweek based on the Player Points for the Players in its team during that Gameweek, based on performances in domestic and European competitions.
The main prize for the Fantasy Season Competition is awarded to the Manager of the team which finishes top of the Leaderboard by collecting the most points over the entire Fantasy Season.
There are also 10 runner-up prizes for the Fantasy Season Competition, and one cash prize for each Gameweek, as well as prizes for the top three managers in the Second Shot Leaderboard.
Managers also compete in club and national leaderboards, and can opt to join or create mini leagues to play against family, friends and colleagues.
SECTION 1.2 - HOW TO PLAY AND RULES
1.2.1 How to play
The Fantasy Game is available to play on the Website and Apps.
In order to submit a team to enter a team into the Fantasy Game 2024/25, you must be registered The Sun Dream Team 2024/25. To enter and win prizes, you must meet the eligibility criteria set out at Section 2.1 of the General Terms & Conditions.
1.2.2 Team Creation
1.2.2.1 Team limit
You can enter one (1) team in the Season Fantasy Game per Game Year only.
Under no circumstances are you permitted to enter or manage more than one (1) team, whether via additional email addresses owned by you or on behalf of any other person. Entering and/or managing more than one (1) team in the Game Year is considered a serious breach of these Games Rules. Should we have reasonable grounds to suspect that you have entered and/or are managing more than one (1) team, we reserve the right to close all of the relevant Accounts and/or void all of the teams that you have entered/managed and/or withhold or forfeit any prizes in respect of those teams.
We may disqualify you or your team(s) from the Game, or reject any team name if we believe your team name and/or Mini League name is inappropriate or offensive. Alternatively, we may (in our discretion) rename your team as we deem appropriate.
1.2.2.2 Initial budget
A team’s initial transfer budget will be $50m and thereafter will be calculated by the prevailing value of all the Players in your team, together with any unused funds in your player budget at the time.
A Player’s value may change throughout the Fantasy Season meaning that a team’s transfer budget will be affected by the performance of each Player in your team.
1.2.2.3 Unlimited transfers
If a Manager creates a team before the Fantasy Season has commenced, unlimited transfers can be made until the start of Gameweek 1 (GW1) at 8pm BST on 16 August 2024.
If a new team has been created after 8pm BST on 16 August 2024, unlimited changes can be made until the commencement of the subsequent Gameweek when point-scoring begins.
1.2.2.4 Number of players per club
There is no restriction on the number of Players in a team chosen from a single English Premier League club.
1.2.2.5 Formations
A team’s formation is determined by the Players selected and their respective positions.
For example: if a Manager has chosen a goalkeeper, four defenders, four midfielders and one striker, adding a midfielder will automatically set players in a 4-5-1 formation. In the same circumstance, choosing a striker last will set a 4-4-2 formation.
There are seven different formations available:
4-4-2
4-3-3
4-5-1
3-4-3
3-5-2
5-4-1
5-3-2
1.2.2.6 Captain and Vice-Captain
When creating a new team a Manager must nominate a Captain and a Vice-Captain.
The nominated Captain will earn double Player Points for each Eligible Match that he plays in during the next Gameweek.
If, for example, your nominated Captain earns 12 points in a Gameweek, the Manager will receive 24 points during that Gameweek. If there is more than one fixture for your Captain during a Gameweek, the aggregate points for that Player will be doubled.
Any negative scores are also doubled. If, for example, a Player who is Captain finishes a game with -3 points, he will record an adjusted score of -6.
If your selected Captain does not play in the relevant Gameweek, then your selected Vice-Captain will instead be awarded with double the Player Points for that Gameweek.
If neither of your selected Captain or Vice-Captain play in the relevant Gameweek, then no Player in your team will be awarded with double the Player Points for that Gameweek, unless you have played your Max Captain booster.
1.2.2.7 Naming a team
When creating a team you will be asked to give it a name (up to 25 characters).
You can change the team name at any time by going to ‘My Profile’ and selecting ‘Fantasy Team Name’.
As set out above, if we believe your team name is inappropriate or offensive, we reserve the right to change the name or disqualify you from the Game.
1.2.3 Leaderboards and Leagues
1.2.3.1 Leaderboard
Every Manager’s team is automatically entered into the Leaderboard and any competitions made available in conjunction with the Leaderboard.
The Leaderboard is used to determine the overall winner and 10 runners-up in our full-season competition - see 1.3.1.
1.2.3.2 Second Shot Leaderboard
Every Manager’s team is also automatically entered into the Second Shot Leaderboard (and any competitions made available in conjunction with the Second Shot Leaderboard), which runs from Friday 3 January 2025 (Gameweek 18) until the end of the Fantasy Season.
The Second Shot Leaderboard is used to determine the winner and two runners-up of the Second Shot competition - see 1.3.2.
1.2.3.3 Club and National leagues
Every Manager’s team is automatically entered into a ‘Club League’ and a ‘National League’, based on the Favourite Club and Country of Residence that was declared during the registration process.
It is not possible to switch from one Club League to another Club League or from one National League to another National League during the Fantasy Season.
We offer no prizes for Club Leagues or National Leagues.
1.2.3.4 Mini Leagues
Managers are able to create and join free Mini Leagues at any point during the Fantasy Season. Once successfully registered for the Game, you have the option to become a Mini League Chair or to join an existing Mini League.
Chairs can create either a Public or Private Mini League, as follows:
- A Public Mini League is one that any Manager can join. These leagues do not require a PIN to enter and can be found via a search facility in the ‘Leagues’ section.
- A Private Mini League is one that a Manager can only join if they have a unique PIN number for that Mini League or followed a link directly from an invitation.
We do not accept any responsibility or liability regarding monies exchanged between Managers of any Mini League.
1.2.3.5 Celebrity Mini Leagues
Celebrity Mini Leagues are Mini Leagues, created by or on behalf of celebrities or sports stars, which any Manager is free to join. Celebrity Mini Leagues do not require a PIN to enter and can be found via the search function on the Website and Apps.
We do not offer any prizes for Celebrity Mini Leagues.
1.2.3.6 Mini League scoring format
Managers’ teams are ranked against each other in the Mini Leagues, based on each team’s points accumulated during the Fantasy Season.
1.2.3.7 Creating Mini Leagues
There is no limit to the number of Mini Leagues a Manager can create.
A Chair can create a Mini League at any time up until the start of the last Gameweek of the Fantasy Season.
Every Mini League will end on completion of the final Eligible Match of the Fantasy Season.
All Mini Leagues created before the Fantasy Season kicks off will default to start scoring from Gameweek 1. However, a Chair can select any future Gameweek for scoring to start up until the final Gameweek of the Fantasy Season.
Any Mini Leagues created after the start of Gameweek 1 will start scoring from the Gameweek selected by the Chair.
Upon creation of a Mini League a Chair will need to set the following criteria:
- League name - a name can be up to 40 characters together with a description. The Promoter reserves the right to change any name deemed inappropriate or offensive or, in extreme cases, to remove the league and expel the Chair.
- Privacy setting - select whether it is a Public Mini League or a Private Mini League.
- Max number of teams - by default this is unlimited but it can be restricted.
1.2.3.8 Joining a Mini League
A Manager may join a Public Mini League without any invitation. This can be done via the search facility available in the ‘League’ section. No PIN is required to join.
To join a Private Mini League you will need to be invited by the Chair or be issued with the unique PIN of that Private Mini League. Managers who follow the invite link from a direct invitation will not be required to enter the PIN.
There is no limit to the number of Mini Leagues a team can join.
Teams can join a Mini League after scoring has commenced. An existing team’s total points earned before joining will be added to their league points immediately. Newly created teams will begin on zero points.
1.2.3.9 Removing teams from a Mini League
Chairs may remove Managers from a Mini League at any time, before or after scoring has started. We accept no responsibility for the removal of any Managers from a Mini League and cannot reinstate any Managers who have been removed from a Mini League.
A Manager may remove themselves from a Mini League. However, Chairs cannot remove themselves from a Mini League if they are the only Manager remaining.
A Mini League cannot be deleted.
1.2.3.10 Team position in Leaderboards and Mini Leagues
Where more than one team has the same amount of total points in a Leaderboard or Mini League, the team with the highest points gained in the current Gameweek will be ranked higher.
If those Gameweek points are also equal, the team with the highest total of Goals Scored will be ranked higher.
If the Goals Scored tally is the same, the team which was submitted first for the Fantasy Game will be ranked higher.
1.2.4 Scoring
1.2.4.1 Player Points
Player scores include normal time and extra time but excludes penalty shoot-outs. For the avoidance of doubt, no Player Points will be awarded or deducted for any action during a penalty-shoot, including but not limited to scored/missed penalties, saved penalties and yellow/red cards.
Player scores are based on data provided by OPTA. Player Points are awarded as follows:
All players | Points |
Goal scored | +6 |
Shot on target | +1 |
Big chance created | +1 |
Tackle | +1 per 2 tackles |
Appearance (up to 60 minutes) | +1 |
Appearance (60 minutes or more) | +1 |
Assist | +3 |
Yellow card | -1 |
Red card | -3 |
Penalty miss | -3 |
Own goal | -2 |
Goalkeepers only | Points |
Save | +1 per 2 saves |
Penalty save | +3 |
Goalkeepers & defenders | Points |
Clean sheet (minimum 60min played) | +5 |
2 goals conceded | -1 |
Each goal conceded over 2 goals | -1 |
1.2.4.2 Player Points explained
Appearance: 1 point is awarded to a Player who is on the pitch for up to 60 minutes, with a further point awarded for playing 60 minutes or more (during normal or extra-time but excluding stoppage/injury time).
As such, each Player starting a match is automatically awarded 1 point, and will earn an additional point if still on the pitch on 60 minutes - i.e. when the game clock reaches 59.01.
Used substitutes will earn 1 or 2 points depending on how long they play. Added time is not counted.
This definition was appended, for clarity, on 1/13/25. The rule itself has not changed.
Assist: 3 points are awarded to a Player if they make a pass or final touch leading to the recipient of the ball scoring a goal OR when credited with a ‘Fantasy Goal Assist’.
The latter is a metric recorded by OPTA exclusively for fantasy games (which is not typically shown on sports sites), awarded when a Player:
• Makes a heavily deflected pass or cross which leads to a goal
• Has a shot on target which is saved by the goalkeeper and scored off the rebound
• Has a shot blocked which is scored off the rebound
• Has a shot which hits woodwork and is scored off the rebound
• Wins a penalty which is subsequently scored
• Wins a free-kick which is subsequently scored directly
• Makes a shot, pass or cross which precedes an own goal
Points for an Assist can only awarded to a Player from the goal-scoring team. A Player will NOT be awarded an Assist if he goes on to record a Goal in the same sequence - eg wins a penalty which he goes on to score, or has a shot saved and scores from the rebound.
When a Player records an Assist - of any kind - an ‘A’ symbol appears next to his shirt in the Match Centre, and the points are shown in the ‘Assist’ total listed in that Player’s points breakdown.
Note: The match data in our Match Centre shows goalscorers (in bold) alongside players credited with an Assist - eg C. Gakpo, M. Salah (47'') - but this does NOT include Fantasy Goal Assists.
This definition was edited on 16/12/24 to improve understanding. The circumstances in which points are awarded has not changed.
Big Chance Created: 1 point is awarded to a Player who creates a chance for another Player who would reasonably be expected to score.
For example, creation of a one-on-one scenario or a close range opportunity when the ball has a clear path to goal and there is low to moderate pressure on the shooter or winning a penalty.
Bookings: if a Player receives a yellow card and subsequently receives a ‘straight’ red card in that same match, a total of 3 points will be deducted from the Player’s score. The Player will not have points deducted for both the yellow card and the red card. Two yellow cards leading to a red card will score as one red card (-3 points).
Points deducted for yellow and red cards that are subsequently overruled will not be reinstated in the Game.
Substitutes who do not play at any time in an Eligible Match but are cautioned while ‘on the bench’ will not be deducted points. However, deductions will apply if that Player subsequently plays any part in that Eligible Match.
Clean Sheet: goalkeepers and defenders will be awarded 5 points for keeping a clean sheet, if they have played 60 minutes or more (excluding stoppage/injury time) and did not concede a goal whilst on the pitch.
Note: A Player only needs to participate for part of the 60th minute to be eligible. If a Player leaves the pitch when the game clock is at, for example, “59:38”, our Match Centre will show the time as “60” (the 60th minute), and he will receive 5 points.
This definition was appended, for clarity, on 1/13/25. The rule itself has not changed.
Goal Conceded: goalkeepers and defenders will be deducted 1 point if their team concedes two goals whilst they’re on the pitch, and a further point for each subsequent goal conceded.
A player who has been red-carded will be penalised for goals conceded if his team concedes goals even after he has left the game.
Goal Scored: 6 points will be awarded to a Player for scoring for their own team, excluding those scored in penalty shoot-outs.
Own Goal Scored: 2 points will be deducted for a Player scoring an own goal.
Penalties: 6 points will be awarded to a Player for scoring a penalty. However, he will be deducted 3 points if he does not score directly from the penalty spot. Excludes penalty shoot-outs in respect of which no points will be awarded or deducted.
Saves: 1 point will be awarded to a goalkeeper for every two saves in regular play - e.g., 2 points for four or five saves. He will receive +3pts for saving a penalty (but not if the penalty is not on target – e.g., it hits the post or misses the target). Excludes penalty shoot-outs in respect of which no points will be awarded or deducted.
Shot on Target: 1 point will be awarded to a Player for every shot on target, which is defined as any goal attempt that goes into the net regardless of intent or is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).
Shots directly hitting the woodwork are not counted as shots on target, unless the ball goes in and is awarded as a goal.
Tackles: 1 point will be awarded to a Player for every two successful tackles made by that Player (e.g. no points are awarded for one tackle, 1 point for two tackles, 2 points for four tackles and so on).
A tackle is defined as where a Player connects with the ball in a ground challenge where he successfully takes the ball away from the Player in possession.
The tackled Player must clearly be in possession of the ball before the tackle is made. It is not a tackle when a Player intercepts a pass.
1.2.4.3 Bonus Points: in addition to the Player Points set out above, a Player can earn Bonus Points based on the amount of Player Performance Marks that they earn in an Eligible Match as follows:
PPMs | Bonus points |
0-4 | 0 |
5-7 | +1 |
8-11 | +3 |
12+ | +5 |
1.2.4.4 Player Performance Marks
PPMs (Player Performance Marks) are awarded as follows:
All players | PPM |
Successful dribble | +1 |
Accurate cross | +1 |
Offside | -1 |
Pass completion rate* (70-80%) | +1 |
Pass completion rate* (80-90%) | +2 |
Pass completion rate* (90%+) | +3 |
Interception | +1 |
Block | +1 |
Goal outside of the penalty area | +1 |
Foul won | +1 |
Foul conceded | -1 |
Error leading to goal | -2 |
Goalkeepers only | PPM |
Successful claim | +1 |
Successful punch | +1 |
Keeper sweep | +1 |
*Minimum number of passes required to be awarded pass completion rate PPMs is 25 passes
1.2.4.5 Player Performance Marks explained
Accurate Cross: 1 PPM is awarded when a Player intentionally plays a ball from a wide position which reaches a team-mate in an area in front of the goal.
Block: 1 PPM is awarded when a Player blocks a shot from an opposing player which is on target.
Error leading to goal: 2 PPMs are deducted when a Player makes a mistake which leads to the opposition scoring.
Foul Won: 1 PPM is awarded to a Player for each Foul Won, defined as winning a free kick or penalty for their team after being fouled by an opposing player.
Foul Conceded: 1 PPM is deducted when a Player commits an infringement where the referee awards a free-kick or penalty.
Goal outside of the area: 1 PPM is awarded when a Player scores a goal from outside the penalty area.
Keeper Sweeps: 1 PPM is awarded each time a goalkeeper anticipates danger and rushes off their line to try to either cut out an attacking pass (in a race with the opposition player) or to close-down an opposition player. In order for a PPM to be awarded, all of the following must have occurred:
- the goalkeeper rushes out to at least the edge of their own penalty area;
- there must be at least some pressure from an opposition player racing towards the ball; and
- the goalkeeper reacts quickly and reads the play.
Interceptions: 1 PPM is awarded when a Player reads an opponent’s pass and intercepts the ball by moving into the line of the intended pass.
Offside: 1 PPM is deducted if a Player is deemed to be in an offside position where a free kick is awarded. (If two or more Players are in an offside position when the pass is played, the Player considered to be most active and trying to play the ball is given offside.)
Pass Completion Rate: Up to 3 PPMs are awarded to Players depending on their Pass Completion Rate at the end of the match (or when substituted off), provided that they have attempted at least 25 passes.
The rate is calculated as a percentage by dividing the number of ‘successful passes’ made by a Player by the total attempted passes by that Player. (A successful pass is a pass which goes to a teammate directly, without a touch from an opposition player, not including throw-ins, keeper throws or crosses).
The applicable PPMs is based on the pass completion rate percentages set out in the table above.
Successful Claims: 1 PPM is awarded if a high ball played into the penalty area is caught by the goalkeeper.
Successful Dribble: 1 PPM is awarded when a Player beats an opponent while retaining possession of the ball.
Successful Punch: 1 PPM is awarded if a high ball is punched clear by the goalkeeper. The goalkeeper must have a clenched fist and attempting to clear the high ball rather than claim it.
1.2.4.6 Scoring updates
Scoring updates will apply to all Eligible Matches commencing on or after 16 August 2024 and continuing throughout the 2024/25 Season that any English Premier League club plays in, including the English Premier League, FA Cup and Carabao Cup (also known as the EFL Cup), and these UEFA competitions from group stages onwards: Champions League, Europa League, the UEFA Conference League.
The following fixtures are NOT Eligible Matches: all international competition matches, Community Shield, UEFA Super Cup and qualifying and pre-group play-off matches in the Champions League, the Europa League and the UEFA Conference League.
Player Points are automatically generated and updated on the Website and Apps during each Eligible Match and for a period of 12 hours following the relevant Eligible Match, based on match data provided by Opta. No further Player Points will be applied after this time, except where delays have occurred due to technical issues. Any such updates shall be applied in the Promoter’s sole discretion.
We will take reasonable care to ensure that points (which are calculated based on information supplied from OPTA) will be finalised and applied based on the live information received by us but we reserve the right to make changes where it is subsequently determined that the point should have been allocated differently and our decision shall be final.
If any Eligible Match is abandoned for any reason then that Eligible Match will cease to be treated as an Eligible Match for the purposes of the Game. If the match is replayed then the replay will be treated as an Eligible Match.
If an Eligible Match is completed and then a governing body subsequently determines that all of the Eligible Match is to be replayed, then only the replayed match will be deemed an Eligible Match and the original Eligible Match will be disregarded. The decisions of the official ‘Goal Accreditation Panel’ will not be taken into account.
Players transferred or loaned from one Premier League club to another Premier League club will continue to score Player Points for the purposes of the Game and will be considered to be a Player at the new Premier League club.
Any Player transferred from one Premier League club to a non-Premier League club will have his points total frozen in the Game and will only resume scoring in the Game should he re-join a Premier League club.
The decision of the Promoter in all points scoring matters shall be final and no correspondence will be entered into.
1.2.5 Managing Your Team
1.2.5.1 Gameweeks
The Fantasy Season is split up into a number of scoring periods known as Gameweeks.
A team’s weekly score will be calculated by reference to the total score earned from the Players in your team during all Eligible Matches in that Gameweek.
Gameweek 1 (GW1) commences at the scheduled kick-off time of the first Eligible Match, which is 8pm (BST) on 16th August 2024.
Subsequent Gameweeks will commence 90 minutes before the start of the first Eligible Match of that Gameweek and shall continue until the next Gameweek commences or, at the end of the season, until the final Eligible Match of the final Gameweek.
The Gameweek Deadline for the next Gameweek is shown on the ’My Team’ section under the ‘Manage Team’ tab.
1.2.5.2 Gameweek calendar
Gameweek 1 (GW1) commences at 8pm (BST) on 16 August 2024, at the scheduled start of the Premier League season.
Subsequent Gameweeks will commence 90 minutes before the start of the first Eligible Match of that Gameweek.
The final Gameweek will conclude at the end of the UEFA Champions League final which is scheduled to take place on 31 May 2025.
1.2.5.3 Transfer allowance and rollovers
Each Manager is allocated 2 transfers for each Gameweek.
If a Manager does not make any transfers during a Gameweek, then 1 transfer is rolled over to the following Gameweek.
If a Manager makes 1 or more transfers, no transfers are rolled over to the next Gameweek.
If a Manager does not make any transfers for 2 consecutive Gameweeks they will have a total of 4 available transfers. 4 transfers is the maximum allowance. If a Manager does not make any transfers for 3 consecutive Gameweeks, they will still have a total of 4 available transfers.
1.2.5.4 Weekly deadline
Player transfers and other changes will be applied at the start of each new Gameweek, 90 minutes before kick-off of the first Eligible Match of the relevant Gameweek. For the avoidance of doubt, Gameweek 1 (GW1) will commence at 8pm (BST) on 16th August 2024, and changes can be made until this time.
All transfers, boosters selections and captain/vice-captain changes must be made before the Gameweek Deadline for the relevant Gameweek.
At this point, all pending changes (e.g., transfers, Captain and Vice-Captain selection and/or Booster activation) are applied, Player Scores on the ‘My Points’ screen are reset to zero for the new Gameweek and any Price Updates are applied.
Any changes on the ‘Manage Team’ page made after this point will be applied at the beginning of the next Gameweek.
1.2.5.5 Reversing transfers
Transfers can be undone until the start of a new Gameweek using the ‘Undo’ button on the ‘Manage Team’ page.
The ‘Undo’ button reverts a team to the status at the beginning of the Gameweek, cancelling any transfers made.
1.2.5.6 Player value changes
Before the start of the Fantasy Season, we will compile a select list of Premier League Players from each of the 20 Premier League clubs for you to choose from.
Each Player will be given a fantasy value based on a number of factors, including the previous season’s performances and their point-scoring potential.
The Promoter will seek to introduce new Players to the Player List throughout the season as new Players join the league or as performance deserves.
If you transfer out a Player who has increased in value since you purchased him you will be able to transfer in a new Player of equal value or less than the value of the outgoing Player at the time that you make the transfer, in addition to any spare unspent funds in your player budget.
If you transfer out a Player who has decreased in value since you purchased him then you can only transfer in a Player of equal value or less than the value of the outgoing Player at the time that you make the transfer, in addition to any spare unspent funds in your player budget.
At the beginning of each Gameweek, we will update the value of your team’s Players and show this in your team as well as in the Stats section on the Website and the Apps.
1.2.5.7 Price updates
Over the course of a season a Player’s value may change based on their point-scoring performance.
At the end of each Gameweek the Promoter will evaluate each Player’s point scoring performance against what was expected and may calculate a new value (increase, decrease or remain unchanged) (“Price updates”).
The revised value for each Player will be applied and published on the Website and the Apps at the beginning of a new Gameweek.
The maximum that a Player’s value may increase or decrease per Gameweek is $0.3m.
The first round of Price Updates will take place after the completion of Gameweek 1 and thereafter until completion of the Fantasy Season.
The Promoter will not enter into any correspondence relating to Price Updates.
1.2.5.8 Changing Captain and Vice-Captain
The nominated Captain and Vice-Captain can be changed ahead of the start of each new Gameweek.
If you do not make a change, your Captain and Vice-Captain selection from the preceding Gameweek will continue to apply.
If you transfer out a Captain or Vice-Captain, the incoming Player will automatically be made Captain or Vice-Captain (as applicable), but the selection can be changed at any time prior to the Gameweek Deadline for the next Gameweek.
There is no limit to the number of times you can select any Player as Captain or Vice-Captain throughout the Fantasy Season.
For further information on Captains & Vice-Captains see 1.2.2.5.
1.2.5.9 Boosters
Each Manager has three Boosters available to activate at any point during each Fantasy Season.
The Booster impacts the Player Points for all Eligible Matches during the relevant Gameweek.
Each Booster may be selected and used once only. Only one Booster can be activated in a Gameweek. A chosen Booster can be deselected or changed prior to the Gameweek Deadline.
Goal Bonus - When Goal Bonus is activated, each goal scored by your Players in that Gameweek will score 9 points, instead of 6 points, except your Captain (or Vice-Captain if your Captain does not feature in the Eligible Match) who will score 18 points.
12th Man - When the 12th Man is activated, the Manager is able to add an additional Player to the team who will earn Players Points for the Gameweek in which this Booster is activated.
The additional Player can be of any value and in any position. However, he cannot be nominated as Captain or Vice-Captain.
Max Captain - When Max Captain is activated, the Player with the highest Player Points in the team at the end of the Gameweek is retrospectively made Captain and is awarded double Player Points.
If two or more Players have the same Player Points total at the end of the Gameweek, the player who reached the total first is declared Max Captain.
When Max Captain is in play, the Captain and Vice-Captain feature is automatically disabled and then reinstated for the following Gameweek.
1.2.5.10 Players who leave the league
If a Player leaves the English Premier League, permanently or temporarily - for example, retires or is loaned to a club in another league - he will no longer earn Player Points.
A Player who has left the league will not be available for selection from the player pool.
If previously selected by a Manager, the Player will remain in the team and shown with a black shirt and “N/A” until transferred out.
SECTION 1.3: PRIZES
1.3.1 Fantasy Season Competition: Prize Monies
The prize distribution for the Fantasy Season Competition is as follows:
1st place – £50,000 (fifty thousand pounds)
2nd - 11th place - £1,000 (one thousand pounds) per Manager
The points scored for each Manager’s team in each Gameweek is accumulated throughout the Fantasy Season.
The winners of the Fantasy Season Competition are determined by the verified positions in the Leaderboard for the Fantasy Season Competition, calculated by the total accumulated points at the end of the Fantasy Season.
If there is a tie, the finishing positions will be determined by the tie break rules in the following order of priority:
1. The team with highest Gameweek points for the final Gameweek;
2. The team with the highest total Goals Scored for the entire Fantasy Season;
3. Earliest team submitted for the current Fantasy Game;
4. Random selection.
Under no circumstances will we award more than eleven (11) prizes for the Fantasy Season Competition and our decision will be final and no correspondence will be entered into.
1.3.2 Fantasy Game - Second Shot Prize Monies
Prize distribution for the Second Shot Competition is as follows:
1st place – £3,500 (three thousand, five hundred pounds)
2nd place - £1,000 (one thousand pounds)
3rd place - £500 (five hundred pounds)
The points scored for each Manager’s team in each Gameweek is accumulated throughout the period that the Second Shot Leaderboard is live, from Friday 3 January 2025 to the end of the Fantasy Season.
The winner of the Second Shot Competition shall be determined by the verified positions in this Second Shot Leaderboard, calculated by reference to the accumulated points at the end of the period that the Second Shot Leaderboard is live.
If there is a tie, the finishing positions will be determined by the tie break rules in the following order of priority:
1. The team with highest Gameweek points for the final Gameweek;
2. The team with the highest total Goals Scored during the Second Shot Season;
3. Earliest team submitted for the current Fantasy Season;
4. Random selection.
1.3.3 Fantasy Game - Weekly Prize Monies
In addition to the Fantasy Season Competition and the Second Shot Competition, a weekly prize is available for the leading points scorer in each Gameweek as follows:
Gameweek 1 (GW1):
1st place - £5,000 (five thousand pounds)
Gameweek 2 (GW2) to Gameweek 37 (GW37):
1st place – £250 (two hundred and fifty pounds)
The winner of the Weekly Competition is determined by the verified positions in the Weekly Leaderboard. You will only be eligible to win the Weekly Competition for a Gameweek if:
- you have not played a Booster in that Gameweek; and
- you have entered your team prior to the commencement of the first Gameweek or more than two Gameweeks prior to the relevant Weekly Competition.
If there is a tie for any Gameweek, the finishing positions will be determined by the tie break rules in the following order of priority:
1. The team with the highest total Goals Scored for that Gameweek;
2. The team with the highest Assists for that Gameweek;
3. Earliest team submitted for the current Fantasy Season;
4. Random selection.
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SCORE PREDICTOR
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SECTION 2.1 - DESCRIPTION
In our Season Score Predictor Game, Entrants are invited to forecast the scores of up to five (5) English Premier League matches selected by the Promoter each Matchweek during the 2024/25 Season.
Points are awarded for correctly predicting all of the following: a correct score, the outcome (home win, away win or draw), the number of goals scored by each team and the difference between the two team’s scores.
The main prizes are awarded to the Entrants who finish in the top three of the Score Predictor Leaderboard at the end of the Season by accumulating the most points. There are also weekly prizes.
Entrants also compete in club and national Score Predictor Leaderboards, and can opt to join or create mini leagues to play against family, friends and colleagues.
SECTION 2.2 - HOW TO PLAY AND RULES
2.2.1 How to play
Season Score Predictor is available to play on the Website and Apps.
In order to submit an entry in Season Score Predictor you must be registered for The Dream Team 2024/25.
To be eligible for prizes, you must meet the criteria set out at Section 2.1 of the General Terms & Conditions.
2.2.2 How to predict
Entrants must enter a score prediction for up to five (5) Featured Matches in a Matchweek.
Entrants are able to make a prediction for a Featured Match by clicking in the score field of the match card and entering their predicted score. Alternatively, Entrants can enter a score for each team, from 0-9. When they have entered a score for the home team, the cursor automatically moves to the away team.
Entrants have the option to auto-pick/auto-fill the results for all Featured Matches in a Matchweek, or the remaining Featured Matches they’ve not entered a scoreline for.
Before an entry can be submitted, a prediction must be made for ALL Featured Matches in the Matchweek. Your predictions for a Matchweek will not be valid unless you have entered a prediction for every Featured Match at the same time. You may alter any of your predictions for any Featured Match prior to the kick-off time for that Featured Match.
2.2.3 Matchweeks and Featured Matches
The Season Score Predictor is split into a series of Matchweeks.
Each Matchweek consists of up to 5 matches chosen by the Promoter (Featured Match(es)).
Featured Matches will only be English Premier League games.
A Matchweek commences when the first Featured Match is scheduled to kick-off and ends when the final Featured Match has concluded.
A new Matchweek opens for entries when the first Featured Match of the previous Matchweek has started.
2.2.4 Season duration
The Season Score Predictor competition will run for the duration of the 2024/25 English Premier League Season, starting on 16 August 2024 and ending on 25 May 2025.
2.2.5 Scoring
2.2.5.1 Earning points
Points are awarded based on predictions made for each fixture.
Only normal time (i.e., 90 minutes and any relevant injury time) is counted.
2.2.5.2 Points
Points are awarded for the following:
Prediction | Points |
Correct score bonus | +3 |
Correct outcome | +4 |
Home goals | +1 |
Away goals | +1 |
Score difference | +1 |
All points are cumulative, meaning the maximum an Entrant can gain for each fixture is 10 points.
2.2.5.3 Points explained
Correct Score Bonus - If an exact score is predicted, the Entrant will earn a maximum 10pts - i.e. 7 points from all the categories below plus this additional 3 point bonus.
Correct Outcome - 4 points are awarded if the correct match outcome is predicted (home win, away win or draw). For example, a 1-0 prediction would earn the Entrant this bonus for any score which gives the home team a win.
Home Goals - 1 point is awarded if the Entrant predicts the correct number of goals scored by the home team.
Away Goals - 1 point is awarded if the Entrant predicts the correct number of goals scored by the away team.
Score Difference - 1 point is awarded if the Entrant correctly predicts the difference between the number goals scored by the home and away teams. For example, a 3-1 prediction (a difference of two) would earn this bonus if the final score is 2-0, 3-1, 4-2 etc. Please note that the difference must be in the correct ‘direction’ so, in the previous example, 0-2 would not earn points.
2.2.6 Leaderboards and Leagues
Entrants competing in Season Score Predictor appear in the Score Predictor Leaderboard, Club and National Leagues and optional Mini Leagues.
Unlike the Fantasy Game, Entrants are listed using their Name, not by a team name.
2.2.6.1 Leaderboard
Every Entrant is automatically entered into the overall Score Predictor Leaderboard, which runs throughout the Score Predictor Season.
The Score Predictor Leaderboard shows weekly scores and the cumulative season scores.
See 2.3 for information on the associated prize competitions.
2.2.6.2 Club and National leagues
Every Entrant is automatically entered into a ‘Club League’ and a ‘National League’, based on the Favourite Club and Country of Residence that was declared during the registration process.
It is not possible to switch from one Club League to another Club League or from one National league to another National League during the Fantasy Season.
The Promoter offers no prizes for Club or National Leagues.
2.2.6.3 Mini Leagues
Entrants are able to create and join free Mini Leagues at any point during the Regular Season. Once successfully registered for the Game, you have the option to become a Mini League Chair or to join an existing Mini League.
Chairs can create either a Public or Private Mini League, as follows:
- A Public Mini League is one that any Entrant can join. These leagues do not require a PIN to enter and can be found via a search facility in the ‘League Hub’ section.
- A Private Mini League is one that an Entrant can only join if they have a unique PIN number for that Mini League or followed a link directly from an invitation.
We do not accept any responsibility or liability regarding monies exchanged between Entrants in any Mini League.
2.2.6.4 Mini League scoring format
Entrants are ranked against each other in Mini Leagues, based on points accumulated during the Regular Season.
2.2.6.5 Creating Mini Leagues
There is no limit to the number of Mini Leagues can be created.
A Chair can create a Mini League up until the start of the last Matchweek of the Season.
The Mini League finishing date is after the final Featured Match of the Season.
All Mini Leagues created before the Season kicks off will default to start scoring from Matchweek 1.
Any Mini Leagues created post Matchweek 1 will start scoring from the next available Matchweek.
A Chair can select any future Matchweek for scoring to start up until the final Matchweek of the Regular Season.
Upon creation of a Mini League a Chair will need to set the following criteria:
League name - A name can be up to 30 characters. The Promoter reserves the right to change any name deemed inappropriate or, in extreme cases, to remove the league and expel the Chair.
Privacy setting - Select whether the Mini League is a Public (open to all comers) or a Private (invite only).
Max number of Entrants - By default this is ‘unlimited’, but it can be restricted.
2.2.6.6 Joining a Mini League
An Entrant may join a Public Mini League without any invitation. This can be done via the search facility available in the ‘League Hub’ section. No PIN is required upon joining.
To join a Private Mini League you will need to be invited by the Chair or be issued with the unique PIN of that Mini League. Entrants who follow the invite link from a direct invitation will not be required to enter the PIN.
There is no limit to the number of Mini Leagues an Entrant can join.
Entrants can join a Mini League after scoring has commenced. The Entrant’s total points earned before joining will be added to their league points immediately. New Entrants will begin on zero points.
2.2.6.7 Removing teams From a Mini League
Chairs may remove an Entrant from a mini-league at any time, before or after scoring has started. We accept no responsibility for the removal of any Managers from a Mini League and cannot reinstate any Managers who have been removed from a Mini League.
An Entrant may remove themselves from a mini-league. However, Chairs cannot remove themselves from a league if they are the only Entrant remaining.
A mini-league cannot be deleted.
SECTION 2.3 - PRIZES
2.3.1 Score Predictor - Season Prize Monies
The prize distribution for the Score Predictor Season Competition is as follows:
1st place – £3,500 (three thousand five hundred pounds)
2nd place - £1,000 (one thousand pounds)
3rd place - £500 (five hundred pounds)
The points scored for each Entrant in each Matchweek are accumulated throughout the Regular Season.
The winners of the Score Predictor Season Competition are determined by the verified positions in the Score Predictor Leaderboard, calculated by the total accumulated points at the end of the Regular Season.
If there is a tie, finishing positions will be determined by the tie break rules in the following order of priority:
1. The Entrant with highest points in the final Matchweek;
2. The Entrant with the most Correct Scores during the entire Regular Season;
3. The Entrant with the most Correct Outcomes during the entire Regular Season;
4. Earliest Predictions submitted at the start of the Regular Season;
5. Random selection.
Under no circumstances will the Promoter award more than the three allotted (3) prizes for the Score Predictor Season Competition. The Promoter’s decision will be final and no correspondence will be entered into.
2.3.2 Score Predictor - Weekly Prizes
Prize distribution for the Score Predictor Weekly Competition is as follows:
Each Matchweek - 1st place - £250
The winner of the Score Predictor Weekly Competition is determined by the verified positions in the Weekly Leaderboard, calculated by the total points at the end of the relevant Matchweek.
If there is a tie in a Matchweek, finishing positions for that Matchweek will be determined by the tie break rules in the following order of priority:
1. The Entrant with the most Correct Scores in that Matchweek;
2. The Entrant with the most Correct Outcomes in that Matchweek;
3. Earliest Predictions submitted for that Matchweek;
4. Random selection.
Under no circumstances will the Promoter award more than one (1) prize for each Score Predictor Weekly Competition. The Promoter’s decision will be final and no correspondence will be entered into.
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HIGHER OR LOWER?
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SECTION 3.1 - DESCRIPTION
Higher or Lower? is a quiz game in which users are tasked with comparing statistics of English Premier League players.
The game is updated daily, and runs throughout the entire Game Year.
Players earn XP (Experience Points) by completing ‘streaks’ of 5, 10 or 15 successful answers.
SECTION 3.2 - HOW TO PLAY AND RULES
3.2.1 How to play
Higher or Lower? is available to play on the The Sun Dream Team Website and Apps.
In order to log a score you must be registered for The Sun Dream Team 2024/25.
To enter and win prizes, you must meet the eligibility criteria set out at Section 2.1 of the General Terms & Conditions.
3.2.2 Game mechanic
The game presents a sequence of up to 15 pairs of players – named, with an image – from the English Premier League.
A key statistic from a specific Premier League season, such as number of goals scored, clean sheets or completed passes in 2023/24, is given for one of the players.
The user must select if the second player’s corresponding attributes are higher or lower.
If the answer is correct, the second Premier League player remains on the screen and the user is asked to compare him against a new player.
If the answer is incorrect, the user is shown a yellow card, ending the scoring streak, before being shown the next pairing.
A second incorrect answer results in a red card and elimination from that day’s game.
The statistic and players are updated each day.
3.2.3 Point scoring
Experience Points (XP) are awarded for streaks of correct answers. For more information on XP points, see Loyalty Program.
Correct answer streak | XP |
5 | +1 |
10 | +3 |
15 | +5 |
A yellow or red card, awarded for an incorrect answer, ends a streak.
A streak of correct answers must be recorded in a single daily quiz, not over multiple days.
A user can gain a maximum of 5 XP from Higher or Lower? each day.
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LAST MAN STANDING
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SECTION 4.1 - DESCRIPTION
The Sun Dream Team Last Man Standing Game is a prediction game which runs throughout the Regular Season and only applies to fixtures in the English Premier League. The objective is to predict a winning team for each Matchweek until all other Participants have been eliminated.
To participate, you must select a team from the Featured Fixtures that you believe will win in the relevant Matchweek. If your selected team wins in that Matchweek, then you will progress to the following Matchweek. You must then select another team for the next Matchweek from the list of Featured Fixtures, although you cannot select a team that you have previously selected in a previous Matchweek during that Series. This process continues until the earlier of: a) only one Participant remains in that Series or b) the Regular Season ends.
There are six Prize Leagues which run throughout the Regular Season, starting on the following dates:
Prize Leagues | Start Date |
1 | Matchweek 1 (Aug 16) |
2 | Matchweek 6 (Sept 27/28) |
3 | Matchweek 12 (Nov 22/23) |
4 | Matchweek 18 (Jan 3/4) |
5 | Matchweek 23 (Feb 21/22) |
6 | Matchweek 27 (Apr 11/12) |
In addition to the Prize Leagues, Participants can opt to join a Challenge League. No prizes are available for winning a Challenge League.
Also, you can join or create a Private or Public League to play against family, friends and colleagues.
SECTION 4.2 - HOW TO PLAY AND RULES
4.2.1 Eligibility
Last Man Standing is available to play on The Sun Dream Team Website and Apps.
In order to submit an entry in Last Man Standing you must be registered for The Sun Dream Team 2024/25.
To be eligible for prizes, you must meet the criteria set out at Section 2.1 of the General Terms & Conditions.
4.2.2 How to play
Participants must select one English Premier League team from the Featured Fixtures that they believe will win in that Matchweek. The deadline for selection is the scheduled kick-off time of the first Featured Fixture in the relevant Matchweek (the “Matchday Deadline”). Participants are able to select a team by clicking on the radio button on the row of the team that they wish to select. They must then click ‘Save team’.
If you successfully select a team that wins in the Matchweek, then you will proceed to the next round.
In the next round, you must select a team from a list of all of the teams in the Featured Fixtures for that Matchweek but you cannot select a team that you have previously picked in that Series. For example, if you select Crystal Palace to win in Matchweek 1, then you will not be able to re-select Crystal Palace for any matches for the rest of that Series.
If you are participating in an LMS League and you have survived for twenty consecutive Matchweeks, then the restrictions on team selections are reset so that all twenty teams are then available for selection, from which point the restriction on re-selecting teams will re-commence.
If your selected team doesn’t win (i.e. loses or draws), then you are eliminated from that Series.
If you fail to select a team by the Matchweek Deadline, then you will be randomly allocated a team from any of the teams who you have not previously selected during that Series.
4.2.3 Leagues, Matchweeks and Featured Fixtures
The Last Man Standing Game is split into multiple competitions as follows:
- the Prize Leagues – for more details, please see Section 4.2.6.1;
- the Challenge Leagues – for more details, please see Section 4.2.6.2;
- the Private Leagues and Public Leagues – for more details, please see Section 4.2.6.3
For each LMS League, a Series concludes on the earlier of the following:
a) there is one Participant remaining in that Series; or
b) the Regular Season ends and there are no matches remaining.
Featured Fixtures will only include matches from the English Premier League from Friday to Monday (inclusive).
A Matchweek commences from the Matchweek Deadline and ends when the final Featured Fixture of that Matchweek has concluded.
If a Featured Fixture is rescheduled before the Matchweek Deadline, it will be omitted from that round. Affected Participants will be able to choose another team up until Matchweek Deadline.
If after the Matchweek Deadline a Featured Fixture is removed from the Matchweek for any reason, then those Participants who selected either team in that Featured Fixture will go through to the next round but they will not be able to select that team again.
A new Matchweek opens after the final Featured Fixture concludes, at which point all remaining Participants will be able to select a team for the next Matchweek.
4.2.4 Duration
Each LMS League will continue until the earlier of (i) the point at which only one Participant remains in that Series, with all other Participants having been eliminated or (ii) the Regular Season finishes, prior to only one Participant remaining.
In the event that the remaining Participants in an LMS League are all eliminated in the same Matchweek, then all of those Participants will be deemed to have ‘survived’ and that LMS League will continue to the subsequent Matchweek.
4.2.6 Leagues
Participants are invited to enter Prize Leagues, the Challenge Leagues, the Private Leagues and the Public Leagues.
Unlike the Fantasy Game, Participants are listed using their name, not by a team name.
4.2.6.1 Prize Leagues
This is our league that is open to all Participants, with cash prizes available for the “Last Man Standing”. There will be six separate Prize Leagues operating throughout the Regular Season, commencing on the dates specified at Section 4.1.
Participants are invited to compete in the Prize Leagues, which will run throughout the Regular Season.
A Prize League may run concurrently with another Prize League if there are still Participants in a previous Prize League.
You may not have more than entry in a Prize League but you may participate in more than one Prize League at any one time. For example, if you are still participating in Prize League 1 at the start of Prize League 2, you can also enter Prize League 2.Please see Section 4.3.1 for information on the cash prizes available for each Prize League.
4.2.6.2 Challenge Leagues
These are our non-prize leagues offering you the opportunity to play a separate Last Man Standing game in addition to the Prize Leagues.
There will be a new Challenge League starting each Matchweek between MW2 and MW28 (inclusive) but excluding MW6, MW12, MW18 and MW24. These Challenge Leagues will run concurrently until their respective conclusions.
Participants are only able to enter one Challenge League at any one time. If a Participant is eliminated from a Challenge League, the new Challenge League for the subsequent Matchweek will become available to play.
There are no prizes available for winning a Challenge League.
4.2.6.3 Private and Public Leagues
Participants are able to create and join a Private or Public Leagues at any point in the Regular Season. Once successfully registered for the Game, Participants have the option to become a Chair or to join a Private League or Private League (provided that it has not already commenced).
Chairs can create either a Public or Private League, as follows:
- A Public League is one that any Participant can join as they do not require a PIN to enter and can be found via a search facility in the ‘Leagues’ section.
- A Private League is one that a Participant can only join if they have a unique PIN number for that Private League or followed a link directly from an invitation.
We do not accept any responsibility or liability regarding monies exchanged between Participants in any LMS Leagues.
4.2.6.5 Creating a Public or Private League
There is no limit to the number of Private or Public Leagues that can be created.
A Chair can create a Private or Public League up until the start of the commencement of MW28.
A Private or Public League finishes on the earlier of:
a) there is one Participant remaining in that Private or Public League; or
b) the Regular Season ends and there are no matches remaining.
All Public or Private Leagues created before Regular Season kicks off will default to become active in Matchweek 1.
Any Public or Private Leagues created after the Matchweek Deadline will become active from the next available Matchweek.
A Chair can select any future Matchweek for the Leagues to become active.
Upon creation of Private or Public Leagues, a Chair will need to set the following criteria:
League Name - a name can be up to 30 characters. The Promoter reserves the right to change any name deemed inappropriate or, in extreme cases, to remove the League and expel the Chair.
Privacy setting - select whether the League is a Public (open to all comers) or a Private (invite only).
4.2.6.6 Joining a Private or Public Leagues
A Participant may join a Public League without any invitation. This can be done via the search facility available in the ‘Leagues’ section. No PIN is required upon joining.
To join a Private League you will need to be invited by the Chair or be issued with the unique PIN of that League. Participants who follow the invite link from a direct invitation will not be required to enter the PIN.
There is no limit to the number of Leagues that a Participant can join.
Participants cannot join a League once it is active. Participants are only able to join a League when it is in an ‘Open’ status.
4.2.6.7 Removing teams From a League
Participants can elect to leave a Private League or a Public League at any time or can be removed from a Private League or a Public League by its Chair. A Chair cannot remove themselves from their own Private League or Public League.
SECTION 4.3 - WINNERS
4.3.1 Last Man Standing - Prize Leagues
The prize distribution for the Prize Leagues is as follows:
Prize Leagues | Matchweek start | Prize |
1 | Matchweek 1 (Aug 16) | £5,000 |
2 | Matchweek 6 (Sept 27/28) | £3,000 |
3 | Matchweek 12 (Nov 22/23) | £2,000 |
4 | Matchweek 18 (Jan 3/4) | £2,000 |
5 | Matchweek 23 (Feb 21/22) | £2,000 |
6 | Matchweek 27 (Apr 11/12) | £3,000 |
If the Regular Season ends with a Prize League still active, the following rules will apply:
- If five or fewer Participants are remaining, the prize pot will be split equally.
- If six or more Participants are remaining, the prize pot will be allocated to one of those remaining Participants via a random prize draw.
Under no circumstances will the Promoter award more than those Prizes specified in the table above for the Prize Leagues. The Promoter’s decision will be final and no correspondence will be entered into.
4.3.2 Challenge Leagues, Private Leagues and Public Leagues
If the Regular Season ends with a Challenge League or a Private League or a Public League still active, then all remaining Participants will be deemed to be joint winners.
For the avoidance of doubt, the Promoter does not make available any prizes for winners or joint winners of a Challenge League or a Private League or a Public League.
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GLOSSARY AND DEFINITIONS IN GAME RULES
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In these Game Rules the following words and expressions have the following meanings.
All times in The Sun Dream Team Terms & Conditions are either GMT or BST as applicable.
APP means The Sun’s official Dream Team iOS and/or Android mobile application(s).
THE SUN DREAM TEAM TERMS & CONDITIONS means the General Terms & Conditions together with the Game Rules, the Loyalty Program Terms and the Privacy Policy.
BONUS POINTS means 1, 3 or 5 points awarded when a Player collects sufficient PPMs (Player Performance Marks) during an Eligible Match.
BOOSTER means a points-boosting game option, each of which can be activated once during the Fantasy Season.
CAPTAIN means a nominated Player chosen by the Manager for each Gameweek.
CELEBRITY MINI LEAGUE means a Public Mini League which any Manager can join.
CHAIR means a Manager who has successfully created a Mini League for other Managers to join and compete in.
ELIGIBLE MATCH means a football fixture featuring at least one English Premier League club competing in the following competitions in the 2024/25 season: English Premier League, FA Cup, Carabao Cup (also known as EFL Cup), UEFA Champions League, UEFA Europa League and UEFA Conference League. The following competitions are excluded: all international competition matches, pre-group qualifying and play-off matches of the Champions League, the Europa League and the UEFA Conference League.
ENTRANT means all participants in the Score Predictor Game.
EXPERIENCE POINTS (XP) means points awarded to users as part of our Loyalty Program for playing the Games.
FANTASY GAME means the free-to-play The Sun Dream Team fantasy game made available on the Website and Apps from 16 July 2024. Scoring runs from the beginning of the English Premier League season (scheduled to commence on 16 August 2024) to and including the UEFA Champions League Final (scheduled for 31 May 2025).
FANTASY SEASON means the period commencing on the first day of the English Premier League 2024/25 season on 16 August 2024 and concluding with the UEFA Champions League final which is scheduled to take place on 31 May 2025.
FANTASY SEASON COMPETITION means the competition played throughout the Fantasy Season where each Manager’s team accrues Player Points in the Fantasy Game to determine their position on the Leaderboard.
FEATURED FIXTURES means, for each Matchweek, football fixtures in the English Premier League that take place between Friday and Monday (inclusive), used in Last Man Standing game.
FEATURED MATCH means a football match selected by the Promoter which is part of a Matchweek in the Score Predictor game.
GAME means a free-to-play component of The Sun Dream Team, including the Fantasy Game, the Score Predictor game and Higher or Lower? and additional games that the Promoter may subsequently introduce during the Game Year.
GAME YEAR means from and including 16 July 2024 to and including 18 June 2025.
GAMEWEEK (referred to as “GW” in-game) means the period in which a set of Eligible Matches occur in the Fantasy Game and continues until the next Gameweek commences or, at the end of the season, until the final Eligible Match has concluded. The deadline for the next Gameweek will be displayed on the ‘Manage Team’ section.
GAMEWEEK DEADLINE means the deadline for each Gameweek as displayed on the ‘Manage Team’ section.
LEADERBOARD means the league created by the Promoter into which all Managers will automatically be entered into by the Promoter for the purposes of playing the Fantasy Season Competition during the entire Fantasy Season.
LMS LEAGUE means, individually and collectively (as the case may be), the Prize Leagues, the Challenge Leagues, the Private Leagues and the Public Leagues.
MANAGER means anyone who has validly registered on the Website and/or Apps and selected and confirmed a team.
MATCHWEEK (referred to as “MW” in-game) means the period in which (i) a set of Featured Matches occur in the Score Predictor game and (ii) a set of Featured Fixtures occur in the Dream Team Last Man Standing Game.
MATCHWEEK DEADLINE means, for each Matchweek, the scheduled kick-off time of the first Featured Fixture in that Matchweek.
MINI LEAGUES means the Private Mini Leagues and Public Mini Leagues.
PARTICIPANT means all participants in the Dream Team Last Man Standing Game.
PLAYER means a football player who is listed in the official 2024/2025 Dream Team player list and is available to a Manager for selection.
PLAYER POINTS means the points awarded to a Player during an Eligible Match or Fixture, based on data provided by OPTA.
PRIVATE MINI LEAGUE means a league created by a Chair that Managers can only join if they possess the league’s unique PIN attached to that league or if they join via a direct invite from the Chair.
PUBLIC MINI LEAGUE means a league created by a Chair that any Manager can join. Public leagues do not require a PIN to enter and can be found via the search function on the Website and Apps.
REGULAR SEASON means the duration of the English Premier League 2024/25 season, which is scheduled to commence on 16 August 2024 and end on Sunday 25 May 2025.
SCORE PREDICTOR means the free-to-play score prediction game made available on the Website and Apps.
SCORE PREDICTOR LEADERBOARD means the leaderboard for the Score Predictor Game.
SEASON SCORE PREDICTOR means our Score Predictor Game which runs during the Regular Season.
SERIES means, in respect of the Last Man Standing Games, each sequence of Matchweeks until the earlier of (i) the date on which one Participant is remaining in that series or (ii) the date on which the Regular Season ends.
SCORE PREDICTOR SEASON COMPETITION means the competition played throughout the Regular Season where each Entrants accrues points in the Score Predictor Game to determine their position on the Score Predictor Leaderboard.
SECOND SHOT COMPETITION means the competition where each Manager’s team accrues Player Points to determine their position on the Second Shot Leaderboard.
SECOND SHOT LEADERBOARD means the leaderboard for the Second Shot Game which runs from Friday 3 January 2025.
VICE-CAPTAIN means a nominated Player chosen by the Manager for each Gameweek.
WEBSITE means dreamteamfc.com and the mobile website at m.dreamteamfc.com.
WEEKLY LEADERBOARD means the leaderboards based solely on the performance for the relevant Gameweek or Matchweek.